Elias Guyd

Rooklite press kit

A chess roguelite where every battle is a small board hidden inside a map that is a chessboard too.

Fact sheet

Developer
Elias Guyd
Release
Free demo out now
Full game in early 2027
Platforms
Windows, Linux
Browser (demo)
Stores
itch.io
Steam (coming soon)
Languages
English, Español, Português (Brasil), Français, Deutsch, Italiano, Polski, Русский, 日本語, 简体中文, 한국어
Input
Mouse, keyboard or gamepad
Engine
Godot
Press contact

Description

A minimalist game about building your board and fighting for checkmate. Recruit the pieces you defeat, draw three of them into each battle against a 30-second clock, and leap your knight across a map that is a chessboard too. One life, four worlds, four kings.

Your knight leaps forward square by square, and the road crumbles behind it. Every rival camp is a whole half-board sitting inside one square of the map: reach it and the camera dives in until that little board is the one you fight on. Battles, elites, shops, forges, challenges and the pages of a gamebook: choose your path, because there is no way back.

Your army is a deck. Each battle draws three pieces plus your king and drops them wherever they land. No theory, no formations: read the board and play what you got. Every battle starts at 30 seconds and adds two with each move. Premoves let you play as fast as you think. Only checkmate wins; if your clock runs out, so does your run.

Four worlds, four kings. The first is a plain one; the others sweep the diagonals, leap like knights or stride like queens. Beat a world's king and your king learns its move. The pieces you defeat offer themselves as recruits. Upgrade them, fuse two into one or burn the ones that weigh you down. Relics bend the rules and terrains change the board.

Nothing is explained ahead of time. Lights that help you, Shadows that raise the stakes, and trophies for the things only a few players try: you discover every rule by playing.

Features

  • A complete roguelite run: four worlds, with elites and a boss in each
  • A map that is a chessboard, with battles that are boards inside it
  • Six piece types, four special kings, relics, upgrades and terrains
  • One life; you can quit a run and continue it later
  • Hand-made candlelit pixel art, and original music that keeps time with the clock

Credits

A game by Elias Guyd: design, art, programming, music and sound.

Screenshots

The map of the first world, Tide.
1920×1080 · PNG
A battle against the bishop king.
1920×1080 · PNG
A battle against the clock.
1920×1080 · PNG
A battle against the queen king.
1920×1080 · PNG
Recruits after a battle.
1920×1080 · PNG
The forge, where pieces are upgraded.
1920×1080 · PNG
The map of a later world.
1920×1080 · PNG
The collection of pieces and relics.
1920×1080 · PNG

Clips

MP4 (880 KB) · GIF (2.0 MB)
MP4 (681 KB) · GIF (1.4 MB)
MP4 (787 KB) · GIF (1.2 MB)
MP4 (376 KB) · GIF (1.2 MB)

Logos and key art

Logo (transparent)
Logo (transparent) · 1280×720 · PNG
Logo banner (transparent)
Logo banner (transparent) · 960×260 · PNG
Key art, wide
Key art, wide · 3840×1240 · PNG
Main capsule
Main capsule · 1232×706 · PNG
Header capsule
Header capsule · 920×430 · PNG
Vertical capsule
Vertical capsule · 600×900 · PNG
Vertical capsule, alt
Vertical capsule, alt · 748×896 · PNG
Icon
Icon · 512×512 · PNG